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Serious Games
Serious games are games that, in addition to entertaining, seek to transmit contents, values, enhance skills and competencies. They can be used as a teaching resource to advance towards achieving certain goals, such as, personal autonomy in decision-making.
Its philosophy comes from "gamification", using the recreational potential of people as the focus on which channel the content and objectives to be achieved.
In recent times, there is a rising debate about the use of these technologies for formal learning processes, through a support to guide the learning process.
There are many training areas where serious games can play an important role in the learning process: environmental education, education for citizenship, health education, functioning of organizations, conflict resolution, autonomous decision-making...